Beehive sigil
Beehive Immersive Technologies, LLC  ·  Pre-seed data room

Own the story.
Own the marketplace.

We build the owned-IP stories game communities are missing — by telling compelling stories in short-form video — then turn that audience into a curated experiences marketplace. Franchise #1: The Collectors, a story told inside the Star Citizen universe.

Keep it lit.  ·  Gather it all.
$1.25MPre-seed · SAFE
Month 19Franchise #1 profitable
~$29MYear-5 revenue
~11×Target return
The teaser · open to all

Owned-IP stories that power a gaming marketplace.

01

Game communities are gold mines — the miners keep collapsing.

The problem
$1B+ spent by one community · ~$0 captured as owned story.
Star Citizen · $1B+ · 6.5MWoW · 160M+ accountsFFXIV · 30M+
Creator/esports orgs are fragile — FaZe $725M→$17M; Rooster Teeth shut down. They rent audiences, own no IP.
Experiences are commoditized — Metafy/Fiverr-style directories, no owned demand engine.
Our solution
Own the story. Own the marketplace.
Compelling short-form video — we build the owned-IP stories communities are missing; stories engage, motivate, and sell.
The community is both sides — fans are the demand; the cast/community is the vetted supply.
AI-lean — premium content at indie cost; prove economics before scaling.
02

The demand is proven. The owned-IP layer is missing.

$49B→$123BGaming creator economy (25.7% CAGR, 2026→2030)
$340M→$1.1BEsports coaching market (~19% CAGR)
$1B+ / 6.5MStar Citizen crowdfunding / accounts — most-funded ever
$1B / ~$100MCameo valuation / revenue — experiences monetize
Owned IP endures — Rooster Teeth's Red vs. Blue machinima ran ~20 years; Twitch sold to Amazon for ~$1B.
An audience that spends — Star Citizen books record months of $20M+ in ship sales.
Paid coaching is mainstreaming — GamerSensei (acquired by Corsair), Metafy, and ProGuides all growing double-digits.
The gap — everything to monetize exists, except the owned IP that seeds and defends the marketplace.
03

Default-alive today. A platform tomorrow.

Franchise #1 — the unit
Revenue $178K → $605K → $1.02M (Y1–Y3); EBITDA-positive ~Month 19.
Profitable and self-funding — cash flow seeds the next franchise with no new raise.
Default-alive in every scenario (conservative breakeven ~M31).
The platform — the upside
~$29M revenue by Year 5 · 1 → 18 franchises · EBITDA+ from Year 4.
Owned IP + a curated marketplace the community supplies and demands.
The ask: $1.25M pre-seed (SAFE) · ~24-mo runway · ~11× target.
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